Since all the cool kids are doing it:
1. If you had to pick a single invention in a game you were most proud of what would it be?
I really liked the necromancy-practicing were-owls I came up with for World of Darkness: Changing Breeds, though I have no idea if anyone ever used them in their own games.
2. When was the last time you GMed?
Way back in Dec. 2, 2011.
3. When was the last time you played?
Jan. 9, 2012 -- I played Hugo le Bâtard, and we ventured into Michael Moscrip's Castle Nicodemus. Vampire books, man. Vampire books.
4. Give us a one-sentence pitch for an adventure you haven't run but would like to.
Bookhounds of Sigil -- you're all skeevy book-trade types dealing with murder, extortion, and rare volumes in a city that's a multplanar nexus point.
5. What do you do while you wait for players to do things?
Jot down little notes to myself, offer unhelpful suggestions.
6. What, if anything, do you eat while you play?
It depends on the time of day. Lately, I've just been playing over G+, so I might have a snack in the evening, or an egg sandwich and a cup of coffee if I'm in Jeff's game at insane o'clock in the morning.
7. Do you find GMing physically exhausting?
8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?
Co-opening a tavern/cabaret/den of ill repute on the grounds of a manor house in Cornwall.
9. Do your players take your serious setting and make it unserious? Vice versa? Neither?
It's usually a mix. There's the inevitable injection of occasional silliness that occurs whenever a setting is exposed to actual players, but in the past, I've had players do the opposite. I had a character start out as a Skaven captive, which I played fairly lightly, but the player took it to some very dark places indeed.
10. What do you do with goblins?
I haven't done anything with them yet. If I did anything with them, I'd probably use GURPS: Goblins as a source, with the goblins being of variable shape and size depending on their environment/abuses suffered. At one point, I thought it would be interesting if they needed a human to act as their king (I'm thinking of David Bowie in Labyrinth), and they'd find (and abduct) the new king based on a grotesque version of the tests Tibetan monks run through when trying to find the new Dalai Lama.
11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?
I watched Zardoz again the other night, and swiped several elements from the movie (Zardoz himself, the exterminators, the vortex, etc.) for my campaign setting. The effete, self-destructive Immortals are informing the way I'm handling elves in my game.
12. What's the funniest table moment you can remember right now?
The one that jumps out at me first is from my EPT game. Matthew Miller's character nimbly scales a wall, only to be fried to a crisp by multiple laser beams. The subsequent conversation between the party sorcerer and Matthew's character's ghost made things even funnier.
13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?
Carcosa, because it had just arrived in the mail.
14. Who's your idea of the perfect RPG illustrator?
It really depends on the game, setting, tone, etc. That said, Gustave Dore' was pretty flexable. He could do comic, absurd, creepy, and awe-inspiring -- sometimes in the same illustration.
15. Does your game ever make your players genuinely afraid?
I've been told I've creeped players out before (in a good way), but I dunno about genuine fear.
16. What was the best time you ever had running an adventure you didn't write? (If ever)
Probably The Great Pendragon Campaign, though it unfortunately died before we even got to Arthur's conception. The players were so into the spirit of the thing -- going on quests, fighting Saxons, fathering bastards, etc.
17. What would be the ideal physical set up to run a game in?
Up here in the Appalachian mountains -- outside on a large table after food had been cleared away. It's a crisp early autumn or late summer evening, and there's a few beers and a couple bottles on wine on the table.
18. If you had to think of the two most disparate games or game products that you like what would they be?
The Extraordinary Adventures of Baron Munchausen and Unknown Armies.
19. If you had to think of the most disparate influences overall on your game, what would they be?
William Blake, James Branch Cabell, and Hollow Earth theories.
20. As a GM, what kind of player do you want at your table?
Clever, easy-going, with a good sense of humor.
21. What's a real life experience you've translated into game terms?
When I was a Classics student, we translated, analyzed, and discussed a lot of Latin poetry. I was in an experimental free-form play-by-post Planescape game once where we took turns GMing in a variety of styles, formats, and POVs. One of my segments was a parody of those exercises and class discussions, with the action of the story being the poem being translated and (erroneously) analysed by students.
22. Is there an RPG product that you wish existed but doesn't?
I want a Call of Cthulhu sourcebook on occult LA -- especially Hollywood -- say from the Silent era to the early '70s.
23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?
I don't really talk about RPGs with people who don't play, as I think I'd bore them senseless. My wife has played in the past, and probably will do so again in the future, but it's more of a thing she does with me than something she has a strong interest in for its own sake. But I bounce ideas off her and ask for suggestions all the time. She's a sci-fi/fantasy writer.